![]() ![]() For example, to create a thickened shell.Įxtrudes the triangles of a mesh along a constant direction. Moves a copy of the mesh's triangles to an offset surface, and stitches them to the original triangles. Moves the vertices of a mesh to an offset surface. Mirrors a mesh across a plane, with optional cutting and welding of triangles. Slices a mesh into two halves, with optional hole filling. They do not change the mesh topology or connectivity.Īpplies a Boolean operation (such as, Union, Intersect, and Subtract) to a Dynamic Mesh based on a second mesh.Īpplies a plane cut to a mesh, optionally filling any holes created. These functions are used to manipulate the Vertex Positions of a Dynamic Mesh. Sweeps a 2D polygon along an arbitrary 3D path using a selected Dynamic Mesh.Īppends a linear staircase using a selected Dynamic Mesh.Īppends a rising circular staircase using a selected Dynamic Mesh. Revolves an open 2D path, with optional top and bottom end caps.Įxtrudes a 2D polygon along a vertical path using a selected Dynamic Mesh. Revolves a 2D polygon on a helical path, like one used to create a vertical spiral. Appends a 3D box to a specified Dynamic Mesh.Īppends a 3D Sphere triangulated using latitude/longitude topology to a Dynamic Mesh.Īppends a 3D sphere triangulated using box topology to a Dynamic Mesh.Īppends a 3D Cylinder (with optional end caps) to a Dynamic Mesh.Īppends a 3D torus (donut), or partial-torus to a Dynamic Mesh.Īppends a planar Rectangle to a Dynamic Mesh.Īppends a planar Rectangle with Rounded Corners (RoundRect) to a Dynamic Mesh.Īppends a Delaunay triangulation of a planar 2D polygon to a Dynamic Mesh.Īppends the surface-of-revolution of a 2D polygon, full or optionally-capped partial revolution to a Dynamic Mesh. The “White paper texture” background by kues1 can be found at. The “Low Poly Animals” 3D model by EdwinRC, which is licensed under Creative Commons Attribution ( ), was modified by me to have a paper texture on each animal. Hard surface mode is not complete yet and will be added in the future. UVgami produces better results with organic models than hard surface models. Some non-manifold geometry will have to be manually fixed before automated unwrapping. ![]() High poly meshes are slower to unwrap, but you can continue working on other tasks while the unwrap is in progress. UVgami is meant to work in the background. Preserve the mesh while working with quads There are several other features included with UVgami, such as: You can also have a UV grid added automatically after the unwrap process is complete. With just one click, you can add a grid to your model, making it easier to see how your texture will be mapped onto your mesh. UVgami’s Add UV Grid feature is a time-saving tool that allows you to quickly and easily add a UV grid to your meshes. ![]() This will significantly reduce your unwrap time and produce better seam placement that more closely resembles how an artist would manually place seams. ![]() This feature allows you to optimize texture space by overlapping symmetrical UVs. If you want to simplify the process of preparing your models for texturing and streamline your 3D modelling workflow, give UVgami a try today!Īdd seam restrictions by drawing on the mesh! Seam restrictions allows you to control where seams appear on your 3D models, making it easy to get the result you want. Plus, the concurrent batch unwrap feature allows you to unwrap multiple meshes simultaneously, saving you even more time. Effortlessly unwrap your 3D models with UVgami! With just one click, this powerful add-on applies an advanced algorithm to automatically UV unwrap your meshes, minimizing stretching and seams. ![]()
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