![]() ![]() home/pi/RetroPie/roms/scummvm/+Start ScummVM. WARNING: SDL mixer output buffer size: 940 differs from desired: 4096! SCI game ("qfg1") Executing: bash /home/pi/RetroPie/roms/scummvm/+Start\ ScummVM.sh "qfg1" home/pi/RetroPie/roms/scummvm/+Start ScummVM.sh: line 4: 1846 Segmentation fault /opt/retropie/emulators/scummvm/bin/scummvm -fullscreen -joystick=0 -extrapath="/opt/retropie/emulators/scummvm/extra" $game WARNING: No hardware input were defined, using defaults! Virtual keyboard pack 'vkeybd_default' loaded successfully WARNING: SDL mixer output buffer size: 705 differs from desired: 2048! I placed the MT32_PCM.ROM and MT32_CONTROL.ROM in the /extras path and started one SCI game and one Lucasfilm game.īoth resulted in segmentation faults, according to /dev/shm/runcommand.logĮxecuting: bash "/home/pi/RetroPie/roms/scummvm/+Start ScummVM.sh" So I tried setting Options -> Audio -> Preferred Device = MT-32 Emulator, along with MT32 -> MT-32 Device = MT-32 Emulator. Thank you! I am in a situation where I can only install ScummVM or any games onto a portable drive.I reasoned that if MT-32 support was not compiled in, there would not be an MT-32 tab on the config GUI. Or do you mean right-clicking the EXE in D-Fend? If so, then you should probably ask on the D-Fend forum if there's a possiblity to do that Right-clicking the EXE would do nothing since this only brings up Windows' property dialog which doesn't do what you want it to do. File a bug report with D-Fend since there's no reason at all that they don't support launching BAT or CMD files (assuming that D-Fend is open-source software).Write a smapp wrapper EXE in C (or any other language) that launches ScummVM with the required parameters.Launch the ScummVM exe directly with the corresponding command line parameters (if D-Fend supports this?).I don't know anything about D-Fend but there could be several workarounds Is there a workaround to this? Perhaps by right-clicking the exe, going into properties, and appending the target with some kind of launch options? In other words I'm not aware of how to specify D-Fend to launch anything other than the ScummVM exe itself. bat or anything other than the exe itself will work because of the way that D-Fend Reloaded is. Thanks for the help - however, I'm not sure that being required to launch a. Lukeman3000 wrote:Yes, I'm referring to the stable release zip of ScummVM. You can map a network path as drive letter though, and it will work just fine from there. Note: This will not work if you want to run the game from a UNC path, the CMD file has to be changed for that. It might be a bit convoluted, and some steps might no longer be neccessary, but who cares as long as it works congratulations, you've gone completely portable. ![]() Copy the SCVM directory to a USB stick (or wherever you like).Now run the game with that CMD file instead of directly launching the EXE create a BAT or CMD file with the line "scummvm.exe -config=scummvm.ini" and save it in C:\SCVM.change any other option you'd like to in the ini file (e.g.If not done already, add and/or change the lines "extrapath=." and "themepath=." to relative paths where your data files and/or theme files are.add or change the line "savepath=." to "savepath=Save\".just remove the C:\SCVM\ part from the front) change for example C:\SCVM\GameA to just GameA, C:\SCVM\GameB\ to just GameB\, etc. Edit the INI file and change every absolute path to a relative path (i.e.Find your SCUMMVM.INI file (somewhere in c:\users\\.) and copy it to the directory where ScummVM.exe is (i.e.Launch ScummVM from that directory and add all the games you want to play, from their respective subdirectories.Make an empty directory C:\SCVM\Save for your savegames.Let's say C:\SCVM\GameA, C:\SCVM\GameB, etc. ScummVM has all of this integrated (apart from ROM files for example), whereas with DOSBox you need to manually install these to your system. Copy the games you want in a subdirectory. For the MT-32 there is the MUNT project, a MT-32 emulator.These files are: MT32PCM.ROM - IC21 (512KB) MT32CONTROL. ScummVM can emulate the MT-32 device, however you must provide the original MT-32 ROMs, taken from the MT-32 module, for the emulator to work. Make a subdirectory for the additional data files (if required for the games you want to play), like sky.cpt, mt32_pcm.rom, etc. Some games which contain MIDI music data have tracks designed specifically for the Roland MT-32.Unpack ScummVM anywhere, let's say C:\SCVM.Here are the steps you need to take to make ScummVM portable However, there might exist a better option now, I have not checked recently. I made something like a "portable" version some years ago and the method I used still works today. No, it won't work, because ScummVM is always looking for its configuration file (scummvm.ini) in your user data directory (c:\users\\appdata or something). ![]()
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